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ATAL
2005
Springer
15 years 3 months ago
Designing multiparty interaction support in Elva, an embodied tour guide
Although social research into group interaction has flourished since the 20th century, the technology of embodied conversational agents for handling multiparty interaction is stil...
Jun Zheng, Xiang Yuan, Yam San Chee
MSS
1999
IEEE
118views Hardware» more  MSS 1999»
15 years 1 months ago
Designing a Self-Maintaining Storage System
This paper shows the suitability of a "self-maintaining" approach to Tertiary Disk, a large-scale disk array system built from commodity components. Instead of incurring...
Satoshi Asami, Nisha Talagala, David A. Patterson
ACMACE
2007
ACM
15 years 1 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
IWEC
2004
14 years 11 months ago
Commedia Virtuale: Theatre Inspiration for Expressive Avatars
We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their p...
Ben Salem
84
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DIGRA
2003
Springer
15 years 2 months ago
Expressive AI: Games and Artificial Intelligence
In recent years, as dramatic increases in graphic sophistication began yielding diminishing returns, the technical focus in game design has been turning towards Artificial Intelli...
Michael Mateas