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AAAI
2007
15 years 2 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
113
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CW
2005
IEEE
15 years 2 months ago
Place Metaphors in Educational Cyberworlds: a Virtual Campus Case Study
In the recent years, the usage of 3D cyberworlds for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of r...
Ekaterina Prasolova-Førland, Alexei Sourin,...
BCSHCI
2008
15 years 1 months ago
Evaluation instruments for creativity support tools
Significant research has been dedicated to the development of creativity support tools, tools intended to amplify human creativity in the arts, sciences, and design disciplines. W...
Celine Latulipe, Michael Terry
93
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ICAD
2004
15 years 1 months ago
External Auditory Representations of Programs: Past, Present, and Future an Aesthetic Perspective
This paper provides a summary of previous work done in the area of external auditory representations of programs (known as program auralisation). A brief historical review is give...
Paul Vickers
CEC
2010
IEEE
15 years 20 days ago
Grammatical rules for the automated construction of heuristics
— Developing a problem-domain independent methodology to automatically generate high performing solving strategies for specific problems is one of the challenging trends on hype...
Germán Terrazas, Natalio Krasnogor