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HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 3 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
ICMCS
2006
IEEE
125views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Modeling Adaptive Media Processing Workflows
ARIA, ARchitecture for Interactive Arts, is a middleware to process, filter, and fuse sensory inputs and actuate responses in real-time. An ARIA media processing workflow descri...
K. Selçuk Candan, Gisik Kwon, Lina Peng, Ma...
IJCNN
2006
IEEE
15 years 3 months ago
Knowledge Representation and Possible Worlds for Neural Networks
— The semantics of neural networks can be analyzed mathematically as a distributed system of knowledge and as systems of possible worlds expressed in the knowledge. Learning in a...
Michael J. Healy, Thomas P. Caudell
MINENET
2006
ACM
15 years 3 months ago
How to extract BGP peering information from the internet routing registry
We describe an on-line service, and its underlying methodology, designed to extract BGP peerings from the Internet Routing Registry. Both the method and the service are based on: ...
Giuseppe Di Battista, Tiziana Refice, Massimo Rimo...
NPAR
2006
ACM
15 years 3 months ago
The electric sheep and their dreams in high fidelity
Electric Sheep is a distributed screen-saver that harnesses idle computers into a render farm with the purpose of animating and evolving artificial life-forms known as sheep. The...
Scott Draves