The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
In previous papers we have described the basic elements for building an economic model consisting of a group of artificial traders functioning and adapting in an environment conta...
While uniprocessor garbage collection is relatively well understood, experience with collectors for large multiprocessor servers is limited and it is unknown which techniques best ...
C. Richard Attanasio, David F. Bacon, Anthony Cocc...
In recent years, due to the increasing popularization of data broadcasting, the volume and variety of data being broadcast are rapidly increasing. In this environment, as it is di...
Spurred by technology leading to the availability of millions of gates per chip, system-level integration is evolving as a new paradigm, allowing entire systems to be built on a s...