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DRM
2006
Springer
15 years 1 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
JCIT
2008
154views more  JCIT 2008»
14 years 10 months ago
Multimodal Web Content Conversion for Mobile Services in a U-City
A ubiquitous city is where everything is interconnected with everything else, where information is instantaneously shared. In a U-city, people can access a variety of web data in ...
Soosun Cho, HeeSook Shin
WWW
2008
ACM
15 years 10 months ago
m-Dvara 2.0: Mobile & Web 2.0 Services Integration for Cultural Heritage
Web 2.0 marks a new philosophy where user is the main actor and content producer: users write blogs and comments, they tag, link, and upload photos, pictures, videos, and podcasts...
Paolo Coppola, Raffaella Lomuscio, Stefano Mizzaro...
CSIE
2009
IEEE
15 years 4 months ago
Integration of a Concept Map Generator and a Knowledge-Portal-Based E-learning System
Knowledge management (KM) is the research field aimed to create, organize, and store explicit knowledge for easy access and manipulation, whereas e-learning is concerned with del...
Jyh-Da Wei, Tai-Yu Chen, Tsai-Yeh Tung, D. T. Lee
JCDL
2009
ACM
128views Education» more  JCDL 2009»
15 years 4 months ago
Mobility, digital libraries and a rural indian village
Millions of people in developed countries routinely create and share digital content; but what about the billions of others in on the wrong side of what has been called the ‘glo...
Matt Jones, Emma Thom, David Bainbridge, David Fro...