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131
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CHI
1994
ACM
15 years 7 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
118
Voted
JFR
2007
103views more  JFR 2007»
15 years 3 months ago
Evolving interface design for robot search tasks
This paper describes two steps in the evolution of human-robot interaction designs developed by the University of Massachusetts Lowell (UML) and the Idaho National Laboratory (INL...
Holly A. Yanco, Brenden Keyes, Jill L. Drury, Curt...
123
Voted
ACMDIS
2006
ACM
15 years 7 months ago
Randomness as a resource for design
Randomness is being harnessed in the design of some interactive systems. This is observed in random blogs, random web searching, and in particular Apple's iPod Shuffle. Yet t...
Tuck Wah Leong, Frank Vetere, Steve Howard
118
Voted
CHI
2003
ACM
16 years 4 months ago
The challenges of user-centered design and evaluation for infrastructure
Infrastructure software comprises code libraries or runtime processes that support the development or operation of application software. A particular infrastructure system may sup...
W. Keith Edwards, Victoria Bellotti, Anind K. Dey,...
132
Voted
ELPUB
2007
ACM
15 years 7 months ago
Designing Metadata Surrogates for Search Result Interfaces of Learning Object Repositories: Linear versus Clustered Metadata Des
This study reports the findings of a usability test conducted to examine users' interaction with two different learning object metadata-driven search result interfaces. The f...
Panos Balatsoukas, Anne Morris, Ann O'Brien