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GECCO
2008
Springer
159views Optimization» more  GECCO 2008»
15 years 4 months ago
IGAP: interactive genetic algorithm peer to peer
We present IGAP, a peer to peer interactive genetic algorithm which reflects the real world methodology followed in team design. We apply our methodology to floorplanning. Throu...
Juan C. Quiroz, Amit Banerjee, Sushil J. Louis
OZCHI
2006
ACM
15 years 9 months ago
Mobile helper for university students: a design for a mobile learning environment
This paper reports on a design case study for a mobile learning (M-learning) environment that follows a usercentred design approach. This development of the system applied an M-le...
Richard Brown, Hokyoung Ryu, David Parsons
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 5 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
CHI
2005
ACM
16 years 4 months ago
Designing systems that direct human action
In this paper we present a user-centered design process for Active Capture systems. These systems bring together techniques from human-human direction practice, multimedia signal ...
Ana Ramírez Chang, Marc Davis
ACMDIS
2006
ACM
15 years 9 months ago
Designing interfaces to enrich personalization
Peripheral awareness systems offer significant promise to help people to manage the abundance of information available to them without placing significant additional demands on ...
James R. Eagan