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UIST
2009
ACM
15 years 10 months ago
Overview based example selection in end user interactive concept learning
Interaction with large unstructured datasets is difficult because existing approaches, such as keyword search, are not always suited to describing concepts corresponding to the di...
Saleema Amershi, James Fogarty, Ashish Kapoor, Des...
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UIST
2009
ACM
15 years 10 months ago
Contact area interaction with sliding widgets
We show how to design touchscreen widgets that respond to a finger’s contact area. In standard touchscreen systems a finger often appears to touch several screen objects, but ...
Tomer Moscovich
CHI
2010
ACM
15 years 10 months ago
Supporting sandtray therapy on an interactive tabletop
We present the iterative design of a virtual sandtray application for a tabletop display. The purpose of our prototype is to support sandtray therapy, a form of art therapy typica...
Mark S. Hancock, Thomas ten Cate, M. Sheelagh T. C...
NORDICHI
2006
ACM
15 years 9 months ago
Exploring the space of near-future design with children
This paper describes a series of user-centred design sessions conducted with children of varying ages to explore near-future applications of sensor-based technologies. We explain ...
Mark Stringer, Eric Harris, Geraldine Fitzpatrick
HCI
2009
15 years 1 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg