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CHI
2008
ACM
16 years 4 months ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay
KDD
2002
ACM
93views Data Mining» more  KDD 2002»
16 years 4 months ago
Interactive deduplication using active learning
Deduplication is a key operation in integrating data from multiple sources. The main challenge in this task is designing a function that can resolve when a pair of records refer t...
Sunita Sarawagi, Anuradha Bhamidipaty
CHI
2011
ACM
14 years 7 months ago
The mathematical imagery trainer: from embodied interaction to conceptual learning
We introduce an embodied-interaction instructional design, the Mathematical Imagery Trainer (MIT), for helping young students develop grounded understanding of proportional equiva...
Mark Howison, Dragan Trninic, Daniel Reinholz, Dor...
UIST
1999
ACM
15 years 8 months ago
Supporting Awareness and Interaction Through Collaborative Virtual Interfaces
This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawin...
Mike Fraser, Steve Benford, Jon Hindmarsh, Christi...
GRAPHICSINTERFACE
2003
15 years 5 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin