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PERVASIVE
2011
Springer
14 years 6 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
NETGAMES
2006
ACM
15 years 9 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
86
Voted
IWEC
2004
15 years 4 months ago
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
125
Voted
GRAPHICSINTERFACE
2007
15 years 4 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
155
Voted
ISSRE
2010
IEEE
15 years 1 months ago
Detecting Dependences and Interactions in Feature-Oriented Design
—Feature-oriented software development (FOSD) aims at the construction, customization, and synthesis of large-scale software systems. We propose a novel software design paradigm,...
Sven Apel, Wolfgang Scholz, Christian Lengauer, Ch...