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136
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IWEC
2010
15 years 5 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
INTERACT
2003
15 years 4 months ago
Designing and Prototyping Multimodal Commands
Abstract: Designing and implementing multimodal applications that take advantage of several recognitionbased interaction techniques (e.g. speech and gesture recognition) is a diffi...
Marie-Luce Bourguet
132
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MHCI
2005
Springer
15 years 9 months ago
Context-based design of mobile applications for museums: a survey of existing practices
This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative exa...
Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. ...
117
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DPPI
2007
ACM
15 years 7 months ago
Designing for new photographic experiences: how the lomographic practice informed context photography
This paper reports on how we learned from an alternative practice, to design engaging interactive technology intended for a more general user group. We are investigating new types ...
Sara Ljungblad
145
Voted
ACMDIS
2010
ACM
15 years 3 months ago
HCI and environmental sustainability: the politics of design and the design of politics
Many HCI researchers have recently begun to examine the opportunities to use ICTs to promote environmental sustainability and ecological consciousness on the part of technology us...
Paul Dourish