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» Design of Collaborative Information Agents
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AAAI
2012
13 years 8 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
AI
2010
Springer
15 years 4 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
ATAL
2005
Springer
15 years 11 months ago
Using the UML 2.0 activity diagram to model agent plans and actions
The behavior of an agent is defined through the specification of plans and actions. Agents have a set of plans that are selected to be executed according to their goals (and other...
Viviane Torres da Silva, Ricardo Choren, Carlos Jo...
CHI
2009
ACM
16 years 6 months ago
The moral accountability of a personified agent: young adults' conceptions
This paper describes the preliminary results of a study conducted to answer the question: Do users attribute moral accountability to personified agent technologies? A pilot study ...
Nathan G. Freier, Elia J. Nelson, Amanda Rotondo, ...
AGENTS
1999
Springer
15 years 10 months ago
Shopbot Economics
Abstract. Shopbots are agents that search the Internet for information pertaining to the price and quality of goods or services. With the advent of shopbots, a dramatic reduction i...
Jeffrey O. Kephart, Amy R. Greenwald