We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Many Grid applications involve combining computational and data access components into complex workflows. A distinction is generally made between mechanisms to compose components ...
Grid computing systems that have been the focus of much research activities in recent years provide a virtual framework for controlled sharing of resources across institutional bo...
The use of real-time data streams in data-driven computational science is driving the need for stream processing tools that work within the architectural framework of the larger ap...
Despite recent developments in higher-level middleware for the Grid supporting high level of ease-of-programming, hurdles for widespread adoption of Grids remain high, due to (1) ...