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TVLSI
2010
15 years 28 days ago
Exploration of Heterogeneous FPGAs for Mapping Linear Projection Designs
In many applications, a reduction of the amount of the original data or a representation of the original data by a small set of variables is often required. Among many techniques, ...
Christos-Savvas Bouganis, Iosifina Pournara, Peter...
ISORC
2007
IEEE
16 years 15 days ago
On Rigorous Design and Implementation of Fault Tolerant Ambient Systems
Developing fault tolerant ambient systems requires many challenging factors to be considered due to the nature of such systems, which tend to contain a lot of mobile elements that...
Alexei Iliasov, Alexander Romanovsky, Budi Arief, ...
TWC
2008
129views more  TWC 2008»
15 years 6 months ago
Spatial Multiplexing Architectures with Jointly Designed Rate-Tailoring and Ordered BLAST Decoding - Part II: A Practical Method
The study of the class of new spatial multiplexing architectures (SMAs) is continued. As introduced in Part I of this paper, the SMAs consist of joint design of rate and power all...
Yi Jiang, Mahesh K. Varanasi
ICSE
2008
IEEE-ACM
16 years 6 months ago
Exploiting connector knowledge to efficiently disseminate highly voluminous data sets
Ever-growing amounts of data that must be distributed from data providers to consumers across the world necessitate a greater understanding of the software architectural implicati...
Chris Mattmann, David Woollard, Nenad Medvidovic
NETGAMES
2004
ACM
15 years 11 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...