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» Design of Synchronous Action Systems
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ITS
2000
Springer
140views Multimedia» more  ITS 2000»
15 years 3 months ago
Multi-agent Negotiation to Support an Economy for Online Help and Tutoring
We are designing a computational architecture for a "learning economy" based on personal software agents who represent users in a virtual society and assist them in find...
Chhaya Mudgal, Julita Vassileva
SIGCOMM
1991
ACM
15 years 3 months ago
A Control-Theoretic Approach to Flow Control
This paper presents a control-theoretic approach to reactive flow control in networks that do not reserve bandwidth. We assume a round-robin-like queue service discipline in the o...
Srinivasan Keshav
LISA
2007
15 years 2 months ago
RepuScore: Collaborative Reputation Management Framework for Email Infrastructure
We propose RepuScore, a collaborative reputation management framework over email infrastrucure, which allows participating organizations to establish sender accountability on the ...
Gautam Singaraju, Brent ByungHoon Kang
EWCBR
2008
Springer
15 years 1 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 28 days ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...