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» Design of Synchronous Action Systems
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HICSS
2006
IEEE
93views Biometrics» more  HICSS 2006»
15 years 5 months ago
Presenting the Past: A Framework for Facilitating the Externalization and Articulation of User Activities in Desktop Environment
Work processes are conducted in various contexts and they involve different tasks, interruptions, activities and actions. In all of these, tacit knowledge plays a part. Some part ...
Kimmo Wideroos, Samuli Pekkola
IPPS
2006
IEEE
15 years 5 months ago
Parallelization and performance characterization of protein 3D structure prediction of Rosetta
The prediction of protein 3D structure has become a hot research area in the post-genome era, through which people can understand a protein’s function in health and disease, exp...
Wenlong Li, Tao Wang, Eric Li, D. Baker, Li Jin, S...
IROS
2006
IEEE
116views Robotics» more  IROS 2006»
15 years 5 months ago
XABSL - A Pragmatic Approach to Behavior Engineering
— This paper introduces the Extensible Agent Behavior Specification Language (XABSL) as a pragmatic tool for engineering the behavior of autonomous agents in complex and dynamic...
Martin Lötzsch, Max Risler, Matthias Jün...
MSWIM
2006
ACM
15 years 5 months ago
Performance evaluation of web services invocation over Bluetooth
Mobile devices should allow users to exploit services anytime, without any place restriction and in a transparent way. The Bluetooth technology achieves this feature, by providing...
Vincenzo Auletta, Carlo Blundo, Emiliano De Cristo...
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
15 years 5 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert