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» Design of a Concurrent and Distributed Language
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ICALP
2009
Springer
15 years 4 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
ICLP
1995
Springer
15 years 1 months ago
Using Attributed Variables in the Implementation of Concurrent and Parallel Logic Programming Systems
Incorporating the possibility of attaching attributes to variables in a logic programming system has been shown to allow the addition of general constraint solving capabilities to...
Manuel V. Hermenegildo, Daniel Cabeza Gras, Manuel...
SPAA
2010
ACM
15 years 2 months ago
Simplifying concurrent algorithms by exploiting hardware transactional memory
We explore the potential of hardware transactional memory (HTM) to improve concurrent algorithms. We illustrate a number of use cases in which HTM enables significantly simpler c...
Dave Dice, Yossi Lev, Virendra J. Marathe, Mark Mo...
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SPAA
2000
ACM
15 years 2 months ago
DCAS-based concurrent deques
The computer industry is currently examining the use of strong synchronization operations such as double compareand-swap (DCAS) as a means of supporting non-blocking synchronizati...
Ole Agesen, David Detlefs, Christine H. Flood, Ale...
EDOC
2003
IEEE
15 years 3 months ago
Addressing Computational Viewpoint Design
Distributed System design is a highly complicated and non-trivial task. The problem is characterised by the need to design multi-threaded, multi-processor, and multimedia systems....
David H. Akehurst, John Derrick, A. Gill Waters