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CHI
2004
ACM
15 years 10 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
ACMACE
2009
ACM
15 years 4 months ago
Camera-based interactions for augmented reality
We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
Tatu Harviainen, Otto Korkalo, Charles Woodward
FDG
2009
ACM
15 years 4 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
ICMCS
2005
IEEE
98views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Hybrid Algorithm with Adaptive Complexity for Integer Pel Motion Estimation of H.264
Owing to the great computation complexity of the ME (motion estimation) in video coding, a lot of fast ME algorithms have been proposed in literature. Most of them are designed ba...
Li Zhang, Wen Gao
81
Voted
CN
2004
129views more  CN 2004»
14 years 9 months ago
Dynamic traffic controls for Web-server networks
Distributed Web-server systems have been widely used to provide effective Internet services. The management of these systems requires dynamic controls of the Web traffic. With the...
Liming Liu, Yumao Lu