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GAMEON
2003
15 years 1 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
CHI
2011
ACM
14 years 3 months ago
Knowing funny: genre perception and categorization in social video sharing
Categorization of online videos is often treated as a tag suggestion task; tags can be generated by individuals or by machine classification. In this paper, we suggest categoriza...
Jude Yew, David A. Shamma, Elizabeth F. Churchill
ACSC
2008
IEEE
15 years 6 months ago
HOVER: hybrid on-demand distance vector routing for wireless mesh networks
Abstract— Hybrid Wireless Mesh Networks are a combination of mobile ad hoc networks and infrastructure wireless mesh networks, consisting of two types of nodes: Mobile Mesh Clien...
Stephan Mir, Asad Amir Pirzada, Marius Portmann
RTSS
2007
IEEE
15 years 6 months ago
Energy-Aware Scheduling of Real-Time Tasks in Wireless Networked Embedded Systems
Recent technological advances have opened up several distributed real-time applications involving battery-driven embedded devices with local processing and wireless communication ...
G. Sudha Anil Kumar, G. Manimaran
SSD
2007
Springer
146views Database» more  SSD 2007»
15 years 5 months ago
Blind Evaluation of Nearest Neighbor Queries Using Space Transformation to Preserve Location Privacy
In this paper we propose a fundamental approach to perform the class of Nearest Neighbor (NN) queries, the core class of queries used in many of the location-based services, withou...
Ali Khoshgozaran, Cyrus Shahabi