Sciweavers

1251 search results - page 16 / 251
» Design of an Early Minicomputer
Sort
View
AUGHUMAN
2010
14 years 7 months ago
The Reading Glove: designing interactions for object-based tangible storytelling
In this paper we describe a prototype Tangible User Interface (TUI) for interactive storytelling that explores the semantic properties of tangible interactions using the fictional...
Joshua Tanenbaum, Karen Tanenbaum, Alissa Nicole A...
HCI
2009
14 years 7 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
WWW
2006
ACM
15 years 10 months ago
Selective early request termination for busy internet services
Internet traffic is bursty and network servers are often overloaded with surprising events or abnormal client request patterns. This paper studies a load shedding mechanism called...
Jingyu Zhou, Tao Yang
102
Voted
HCI
2009
14 years 7 months ago
Flight Searching - A Comparison of Two User-Interface Design Strategies
The most usable user-interface is not necessarily the most popular. For example, the extent to which an interaction is based on graphics can depend highly on convention rather than...
Antti Pirhonen, Niko Kotilainen
VRML
2003
ACM
15 years 2 months ago
Early experiences with a 3D model search engine
New acquisition and modeling tools make it easier to create 3D models, and affordable and powerful graphics hardware makes it easier to use them. As a result, the number of 3D mo...
Patrick Min, John A. Halderman, Michael M. Kazhdan...