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» Design of an Early Minicomputer
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ASPDAC
2008
ACM
90views Hardware» more  ASPDAC 2008»
14 years 11 months ago
Vertical via design techniques for multi-layered P/G networks
- In multi-layered power/ground (P/G) networks, to connect the whole network together, vertical vias are usually placed at intersections between metal wires of adjoining layers. In...
Shuai Li, Jin Shi, Yici Cai, Xianlong Hong
SERP
2007
14 years 11 months ago
From Functional Requirements through Test Evaluation Design to Automatic Test Data Patterns Retrieval - a Concept for Testing of
- Functional testing of software dedicated for hybrid embedded systems should start at the early development phase and requires analysis of discrete and continuous signals, where t...
Justyna Zander-Nowicka, Abel Marrero Pérez,...
TEC
2008
99views more  TEC 2008»
14 years 9 months ago
A Drug Candidate Design Environment Using Evolutionary Computation
Abstract-- This article describes the Candidate Design Environment we developed for efficient identification of promising drug candidates. Developing effective drugs from active mo...
M. Ihsan Ecemis, J. Wikel, C. Bingham, Eric Bonabe...
CHI
2008
ACM
15 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
VLSID
2008
IEEE
128views VLSI» more  VLSID 2008»
15 years 10 months ago
A Novel Approach to Compute Spatial Reuse in the Design of Custom Instructions
In the automatic design of custom instruction set processors, there can be a very large set of potential custom instructions, from which a few instructions are required to be chos...
Nagaraju Pothineni, Anshul Kumar, Kolin Paul