The Internet breaks the limitations of time and space and provides a flexible platform for learning. Learning is a two-way communication and interactivity is a process to enhance ...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
We consider surveillance problems to be a set of system- adversary interaction problems in which an adversary can be modeled as a rational (selfish) agent trying to maximize his ...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Interactive theorem provers can model complex systems, but require much effort to prove theorems. Resolution theorem provers are automatic and powerful, but they are designed to be...