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ICFP
2009
ACM
16 years 5 months ago
Effective interactive proofs for higher-order imperative programs
We present a new approach for constructing and verifying higherorder, imperative programs using the Coq proof assistant. We build on the past work on the Ynot system, which is bas...
Adam J. Chlipala, J. Gregory Malecha, Greg Morrise...
ACMACE
2004
ACM
15 years 10 months ago
Compelling experiences in mixed reality interactive storytelling
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual ac...
Fred Charles, Marc Cavazza, Steven J. Mead, Olivie...
GRAPHICSINTERFACE
2007
15 years 5 months ago
The effects of interaction technique on coordination in tabletop groupware
The interaction techniques that are used in tabletop groupware systems (such as pick-and-drop or pantograph) can affect the way that people collaborate. However, little is known a...
Miguel A. Nacenta, David Pinelle, Dane Stuckel, Ca...
GRAPHICSINTERFACE
2003
15 years 5 months ago
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
Many groupware systems now allow people to converse and casually interact through their computers in quite rich ways—through text, images, video, artifact sharing and so on. If ...
Charlotte Tang, Gregor McEwan, Saul Greenberg
EICS
2009
ACM
15 years 9 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post