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ATAL
2008
Springer
15 years 7 months ago
Methods for complex single-mind architecture designs
The implementation of software systems with large numbers of heterogeneous components calls for a powerful design methodology. Although several such methodologies have been propos...
Kristinn R. Thórisson, Gudny Ragna Jonsdott...
TOG
2012
181views Communications» more  TOG 2012»
13 years 7 months ago
Guided exploration of physically valid shapes for furniture design
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra
CHI
2005
ACM
16 years 5 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
ACMACE
2005
ACM
15 years 7 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
CHINZ
2005
ACM
15 years 7 months ago
InkKit: a generic design tool for the tablet PC
In this paper, we describe the design philosophy, implementation and evaluation of InkKit, an informal design platform that uses pen input on a tablet PC to imitate the informalit...
Ronald Chung, Petrut Mirica, Beryl Plimmer