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MM
2006
ACM
129views Multimedia» more  MM 2006»
15 years 10 months ago
GVU-PROCAMS: enabling novel projected interfaces
Front projection allows large displays to be deployed relatively easily. However, it is sometimes difficult to find a location to place a projector, especially for ad-hoc instal...
Jay Summet, Matthew Flagg, James M. Rehg, Gregory ...
NETGAMES
2006
ACM
15 years 10 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
SIGIR
2006
ACM
15 years 10 months ago
Feature diversity in cluster ensembles for robust document clustering
The performance of document clustering systems depends on employing optimal text representations, which are not only difficult to determine beforehand, but also may vary from one ...
Xavier Sevillano, Germán Cobo, Francesc Al&...
ICECCS
2005
IEEE
125views Hardware» more  ICECCS 2005»
15 years 10 months ago
Model Checking Live Sequence Charts
Live Sequence Charts (LSCs) are a broad extension to Message Sequence Charts (MSCs) to capture complex interobject communication rigorously. A tool support for LSCs, named PlayEng...
Jun Sun 0001, Jin Song Dong
ACMACE
2005
ACM
15 years 10 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...