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ACMACE
2004
ACM
15 years 5 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
IUI
2004
ACM
15 years 5 months ago
Identifying adaptation dimensions in digital talking books
We have developed an automatic DTB production platform [3], which is capable of flexibly generating different user interfaces for talking books. DTBs are built from digital copies ...
Carlos Duarte, Luís Carriço
VLDB
2004
ACM
163views Database» more  VLDB 2004»
15 years 5 months ago
Compressing Large Boolean Matrices using Reordering Techniques
Large boolean matrices are a basic representational unit in a variety of applications, with some notable examples being interactive visualization systems, mining large graph struc...
David S. Johnson, Shankar Krishnan, Jatin Chhugani...
DAGM
2003
Springer
15 years 5 months ago
A Computational Model of Early Auditory-Visual Integration
We introduce a computational model of sensor fusion based on the topographic representations of a ”two-microphone and one camera” configuration. Our aim is to perform a robust...
Carsten Schauer, Horst-Michael Gross
HUC
2009
Springer
15 years 4 months ago
Eye movement analysis for activity recognition
In this work we investigate eye movement analysis as a new modality for recognising human activity. We devise 90 different features based on the main eye movement characteristics:...
Andreas Bulling, Jamie A. Ward, Hans Gellersen, Ge...