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» Design of the QBIC Wearable Computing Platform
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HUC
2010
Springer
13 years 3 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
PETRA
2010
ACM
13 years 10 months ago
Opportunistic strategies for lightweight signal processing for body sensor networks
We present a mobile platform for body sensor networking based on a smartphone for lightweight signal processing of sensor mote data. The platform allows for local processing of da...
Edmund Y. W. Seto, Eladio Martin, Allen Y. Yang, P...
DATE
2010
IEEE
188views Hardware» more  DATE 2010»
13 years 11 months ago
Power-accuracy tradeoffs in human activity transition detection
— Wearable, mobile computing platforms are envisioned to be used in out-patient monitoring and care. These systems continuously perform signal filtering, transformations, and cla...
Jeffrey Boyd, Hari Sundaram, Aviral Shrivastava
PERCOM
2010
ACM
13 years 10 months ago
Orchestrator: An active resource orchestration framework for mobile context monitoring in sensor-rich mobile environments
— In this paper, we present Orchestrator, an active resource orchestration framework for mobile context monitoring. Emerging pervasive environments will introduce a PAN-scale sen...
Seungwoo Kang, Youngki Lee, Chulhong Min, Younghyu...
SIGCOMM
2009
ACM
14 years 26 days ago
VUPoints: collaborative sensing and video recording through mobile phones
Mobile phones are becoming a convergent platform for sensing, computation, and communication. This paper envisions VUPoints, a collaborative sensing and video-recording system tha...
Xuan Bao, Romit Roy Choudhury