Sciweavers

5591 search results - page 131 / 1119
» Design patterns: between programming and software design
Sort
View
ITS
1992
Springer
124views Multimedia» more  ITS 1992»
15 years 8 months ago
Knowledge Base Compilation and the Language Design Game
: The ProgramCritic is a system designed to analyze and critique students' computer programs. After analyzing a program, the ProgramCritic provides the student with a list of ...
Warren Sack
ICSE
2008
IEEE-ACM
16 years 4 months ago
Creating a cognitive metric of programming task difficulty
Conducting controlled experiments about programming activities often requires the use of multiple tasks of similar difficulty. In previously reported work about a controlled exper...
Brian de Alwis, Gail C. Murphy, Shawn Minto
VL
2002
IEEE
100views Visual Languages» more  VL 2002»
15 years 9 months ago
Using HCI Techniques to Design a More Usable Programming System
A programming system is the user interface between the programmer and the computer. Programming is a notoriously difficult activity, and some of this difficulty can be attribute...
John F. Pane, Brad A. Myers, Leah B. Miller
ACSD
2007
IEEE
81views Hardware» more  ACSD 2007»
15 years 10 months ago
A model-driven design approach for mechatronic systems
The software design is one of the most challenging tasks during the design of a mechatronic system. On one hand, it has to provide solutions to deal with concurrency and timelines...
Jinfeng Huang, Jeroen Voeten, Marcel A. Groothuis,...
WOSP
2000
ACM
15 years 8 months ago
Software performance antipatterns
A pattern is a common solution to a problem that occurs in many different contexts. Patterns capture expert knowledge about “best practices” in software design in a form that ...
Connie U. Smith, Lloyd G. Williams