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» Design patterns: between programming and software design
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PLDI
2004
ACM
15 years 10 months ago
KISS: keep it simple and sequential
The design of concurrent programs is error-prone due to the interaction between concurrently executing threads. Traditional automated techniques for finding errors in concurrent ...
Shaz Qadeer, Dinghao Wu
DATE
1997
IEEE
75views Hardware» more  DATE 1997»
15 years 8 months ago
Using constraint logic programming in memory synthesis for general purpose computers
In modern computer systems the performance is dominated by the memory performance. Currently, there is neither a systematic design methodology nor a tool for the design of memory ...
Renate Beckmann, Jürgen Herrmann
CHI
2010
ACM
15 years 5 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
SIGITE
2005
ACM
15 years 10 months ago
The role of programming in IT
Early in its history as an academic discipline, depth in computer programming was a primary distinguishing factor between IT and older computing disciplines, such as computer scie...
Dianne P. Bills, John A. Biles
ISESE
2005
IEEE
15 years 10 months ago
Effects of pair programming at the development team level: an experiment
We studied the effects of pair programming in a team context on productivity, defects, design quality, knowledge transfer and enjoyment of work. Randomly formed three pair program...
Jari Vanhanen, Casper Lassenius