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» Design patterns: between programming and software design
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ACMICEC
2005
ACM
156views ECommerce» more  ACMICEC 2005»
15 years 10 months ago
Establishing and maintaining compatibility in service oriented business collaboration
Current composite web service development and management solutions, e.g. BPEL, do not cater for assessing and maintaining comparability of business partners during business collab...
Bart Orriëns, Jian Yang
100
Voted
IWEC
2004
15 years 6 months ago
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
125
Voted
SIGCSE
2002
ACM
163views Education» more  SIGCSE 2002»
15 years 4 months ago
Design guidelines for the lab component of objects-first CS1
We adopt the view that CS1 labs are not programming assignments, and that they should not be used for grading students or assessing their level of understanding. Instead, we think...
Hamzeh Roumani
135
Voted
ESAW
2003
Springer
15 years 9 months ago
Patterns Reuse in the PASSI Methodology
Abstract. Design patterns already proved successful in lowering the development time and number of errors of object-oriented software; now, they are, candidate to play a similar ro...
Massimo Cossentino, Luca Sabatucci, Antonio Chella
128
Voted
GIS
1999
ACM
15 years 9 months ago
Specifying Analysis Patterns for Geographic Databases on the Basis of a Conceptual Framework
Frameworks and Patterns are important instruments that enable the reuse of successful software solutions in recurrent problems. Geographic information systems, on the other hand, ...
Jugurta Lisboa Filho, Cirano Iochpe