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» Design patterns: between programming and software design
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HCI
2007
15 years 6 months ago
Activity Theoretical Analysis and Design Model for Web-Based Experimentation
This paper presents an Activity Theoretical analysis and design model for Web-based experimentation, which is one of the online activities that plays a key role in the development ...
Anh Vu Nguyen-Ngoc
226
Voted
IUI
2011
ACM
14 years 8 months ago
Protractor3D: a closed-form solution to rotation-invariant 3D gestures
Protractor 3D is a gesture recognizer that extends the 2D touch screen gesture recognizer Protractor [8] to 3D gestures. It inherits many of Protractor’s desirable properties, s...
Sven G. Kratz, Michael Rohs
ICONFERENCE
2011
15 years 10 days ago
Design, discussion, and dissent in open bug reports
While studies have considered computer-mediated decision-making in several domains, few have considered the unique challenges posed in software design. To address this gap, a qual...
Andrew Jensen Ko, Parmit K. Chilana
JBCS
2002
100views more  JBCS 2002»
15 years 5 months ago
Using objects and patterns to implement domain ontologies
Ontologies are becoming an important mechanism to build information systems. Nevertheless, there is still no systematic approach to support the design of such systems using tools ...
Giancarlo Guizzardi, Ricardo de Almeida Falbo, Jos...
152
Voted
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
16 years 6 days ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...