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» Design patterns: between programming and software design
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CE
2008
99views more  CE 2008»
15 years 3 months ago
Designing multimedia games for young children's taxonomic concept development
This study aimed to design and evaluate multimedia games which were based on the theories of children's development of taxonomic concepts. Factors that might affect children&...
Yao-Ting Sung, Kuo-En Chang, Meng-Da Lee
135
Voted
IUI
2004
ACM
15 years 10 months ago
Object-action association: a HCI design model
While developing the Simple Gesturing User Interface (SGUI) API for incorporating simple gestures into personal digital assistant (PDA) user interfaces, we developed an object-bas...
Robert Pastel, Nathan Skalsky
LCTRTS
2001
Springer
15 years 9 months ago
Power-Aware Design Synthesis Techniques for Distributed Real-Time Systems
This paper presents an end-to-end synthesis technique for lowpower distributed real-time system design. This technique synthesizes supply voltages of resources to optimize system-...
Dong-In Kang, Stephen P. Crago, Jinwoo Suh
176
Voted
JOT
2007
112views more  JOT 2007»
15 years 5 months ago
Investigating effect of Design Metrics on Fault Proneness in Object-Oriented Systems
Demand for quality software has undergone with rapid growth during the last few years. This is leading to an increase in the development of metrics for measuring the properties of...
K. K. Aggarwal, Yogesh Singh, Arvinder Kaur, Ruchi...
137
Voted
CODES
2006
IEEE
15 years 11 months ago
A bus architecture for crosstalk elimination in high performance processor design
In deep sub-micron technology, the crosstalk effect between adjacent wires has become an important issue, especially between long on-chip buses. This effect leads to the increas...
Wen-Wen Hsieh, Po-Yuan Chen, TingTing Hwang