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» Design patterns: between programming and software design
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AOSE
2005
Springer
15 years 11 months ago
Hermes: Designing Goal-Oriented Agent Interactions
Interactions between agents are traditionally specified as interaction protocols using notations such as Petri nets, AUML, or finite state machines. These protocols are a poor ...
Christopher Cheong, Michael Winikoff
PERVASIVE
2011
Springer
14 years 8 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
PROFES
2001
Springer
15 years 10 months ago
Building an Experience Base for Software Engineering: A Report on the First CeBASE eWorkshop
New information is obtained by research and disseminated by papers in conferences and journals. The synthesis of knowledge depends upon social discourse among the experts in a give...
Victor R. Basili
USENIX
2001
15 years 7 months ago
Nickle: Language Principles and Pragmatics
Nickle is a vaguely C-like programming language for numerical applications, useful both as a desk calculator and as a prototyping and implementation language for numerical and sem...
Bart Massey, Keith Packard
HPCS
2006
IEEE
15 years 11 months ago
Toward a Software Infrastructure for the Cyclops-64 Cellular Architecture
This paper presents the initial design of the Cyclops-64 (C64) system software infrastructure and tools under development as a joint effort between IBM T.J. Watson Research Center...
Juan del Cuvillo, Weirong Zhu, Ziang Hu, Guang R. ...