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» Design patterns: between programming and software design
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ARC
2010
Springer
183views Hardware» more  ARC 2010»
14 years 10 months ago
Integrated Design Environment for Reconfigurable HPC
Using FPGAs to accelerate High Performance Computing (HPC) applications is attractive, but has a huge associated cost: the time spent, not for developing efficient FPGA code but fo...
Lilian Janin, Shoujie Li, Doug Edwards
IUSED
2008
14 years 11 months ago
Preparing Usability Supporting Architectural Patterns for Industrial Use
Usability supporting architectural patterns (USAPs) have been shown to provide developers with useful guidance for producing a software architecture design that supports usability...
Pia Stoll, Bonnie E. John, Len Bass, Elspeth Golde...
ASPLOS
2000
ACM
15 years 2 months ago
Evaluating Design Alternatives for Reliable Communication on High-Speed Networks
We systematically evaluate the performance of five implementations of a single, user-level communication interface. Each implementation makes different architectural assumptions ...
Raoul Bhoedjang, Kees Verstoep, Tim Rühl, Hen...
IUI
2009
ACM
15 years 2 months ago
Automatic design of a control interface for a synthetic face
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Nicolas Stoiber, Renaud Séguier, Gaspard Br...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong