Sciweavers

4803 search results - page 159 / 961
» Design patterns for games
Sort
View
AUIC
2004
IEEE
15 years 8 months ago
What Makes a Good User Interface Pattern Language?
A developer of user interfaces (UI) should be able to employ a user interface pattern language to design acceptable user interfaces. But, what makes a good pattern language? Three...
Elisabeth G. Todd, Elizabeth A. Kemp, Chris Philli...
CORR
2006
Springer
89views Education» more  CORR 2006»
15 years 4 months ago
Reuse of Specification Patterns with the B Method
This paper describes an approach for reusing specification patterns. Specification patterns are design patterns that are expressed in a formal specification language. Reusing a spe...
Sandrine Blazy, Frédéric Gervais, R&...
CHI
2010
ACM
15 years 11 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
NETGAMES
2006
ACM
15 years 10 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ATAL
2008
Springer
15 years 6 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...