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TAMODIA
2007
15 years 6 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
NETGAMES
2006
ACM
15 years 11 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
CAISE
2004
Springer
15 years 10 months ago
Design and Implementation of the YAWL System
This paper describes the implementation of a system supporting YAWL (Yet Another Workflow Language). YAWL is based on a rigorous analysis of existing workflow management systems ...
Wil M. P. van der Aalst, Lachlan Aldred, Marlon Du...
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FOCS
2004
IEEE
15 years 8 months ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian
IADIS
2004
15 years 6 months ago
Pattern definition to refine navigation structure in hypermedia/Web applications
When building Hypermedia/Web Applications, (different) designers are often faced with the same problems over and over again. Those recurring problems soon yield elegant solutions,...
Sven Casteleyn, Irene Garrigós, Peter Pless...