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127
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CHI
2005
ACM
16 years 5 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
CHI
2010
ACM
15 years 11 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
128
Voted
CSCW
2006
ACM
15 years 11 months ago
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...
MM
2006
ACM
105views Multimedia» more  MM 2006»
15 years 11 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
OOPSLA
2005
Springer
15 years 10 months ago
Pattern transformation for two-dimensional separation of concerns
Design patterns are applied in software development to decouple individual concerns, so that a change in a design decision is isolated to one location of the code base. However, m...
Xiaoqing Wu