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152
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IJNSEC
2007
171views more  IJNSEC 2007»
15 years 6 months ago
Preventing DoS Attacks in Wireless Sensor Networks: A Repeated Game Theory Approach
In this paper we formulate the prevention of Denial of Service (DoS) attacks in wireless sensor networks as a repeated game between an intrusion detector and nodes of a sensor net...
Afrand Agah, Sajal K. Das
FEDCSIS
2011
113views more  FEDCSIS 2011»
14 years 5 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
AAAI
2012
13 years 8 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
EURODAC
1995
IEEE
159views VHDL» more  EURODAC 1995»
15 years 9 months ago
The VHDL based design of the MIDA MPEG1 audio decoder
This paper describes the features and design methodology of MIDA, a MPEG1 integrated audio decoder. MIDA has been almost completely designed using automatic synthesis of VHDL desc...
Andrea Finotello, Maurizio Paolini
163
Voted
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
15 years 11 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz