Sciweavers

4803 search results - page 40 / 961
» Design patterns for games
Sort
View
TOOLS
1997
IEEE
15 years 8 months ago
A Catalogue of General-Purpose Software Design Patterns
Software design patterns describe proven solutions to recurring software design problems. Knowledge of these patterns increases designers’ abilities, leads to cleaner and more e...
Walter F. Tichy
137
Voted
IBMSJ
2006
96views more  IBMSJ 2006»
15 years 4 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
ICSE
2004
IEEE-ACM
15 years 9 months ago
Precise Modeling of Design Patterns in UML
Prior research attempts to formalize the structure of object-oriented design patterns for a more precise specification of design patterns. It also allows automation support to be ...
Jeffrey Ka-Hing Mak, Clifford Sze-Tsan Choy, Danie...
FASE
2009
Springer
15 years 8 months ago
Problem-Oriented Documentation of Design Patterns
In order to retrieve, select and apply design patterns in a tool-supported way, we suggest to construct and document a problemcontext pattern that reflects the essence of the prob...
Alexander Fülleborn, Klaus Meffert, Maritta H...
AIIDE
2009
15 years 5 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron