Sciweavers

4803 search results - page 47 / 961
» Design patterns for games
Sort
View
CRITICAL
2005
15 years 6 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
125
Voted
GROUP
2009
ACM
15 years 10 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ICCSA
2011
Springer
14 years 7 months ago
Standardization of Game Based Learning Design
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
DIAGRAMS
2004
Springer
15 years 9 months ago
Making TRACS: The Diagrammatic Design of a Double-Sided Deck
TRACS: Tool for Research on Adaptive Cognitive Strategies, is a new family of card games played with a special deck. Each card in the deck is a double-sided diagram, where the back...
Kevin Burns
109
Voted
CHI
2007
ACM
16 years 4 months ago
Continuing motivation for game design
Sarah E. Walter, Karin Forssell, Brigid Barron, Ca...