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106
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ACMACE
2005
ACM
15 years 9 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
120
Voted
SAGT
2009
Springer
140views Game Theory» more  SAGT 2009»
15 years 10 months ago
Price of Stability in Survivable Network Design
We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
Elliot Anshelevich, Bugra Caskurlu
141
Voted
JDCTA
2010
136views more  JDCTA 2010»
14 years 10 months ago
The Design and Development of Testing Information System of Psychodiagnosis for Equestrianism Players
Combining with the characteristics of equestrian sports and the psycho diagnosis technology and using the tools such as Visual Basic, Photoshop, Microsoft Access, Psychodiagnosis ...
Bin Wang, Gaofeng Pan, Xin Li, Chunyan Su
ACMACE
2005
ACM
15 years 9 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
136
Voted
JOT
2007
133views more  JOT 2007»
15 years 3 months ago
A Classification of Design Pattern Evolutions
Design for change is one of the important themes of design patterns. Each design pattern normally embeds some specific ways for future changes. Currently, such evolution informati...
Jing Dong, Sheng Yang, Yongtao Sun