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TEDU
2010
96views Education» more  TEDU 2010»
15 years 3 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
MSR
2006
ACM
15 years 11 months ago
Micro pattern evolution
When analyzing the evolution history of a software project, we wish to develop results that generalize across projects. One approach is to analyze design patterns, permitting char...
Sunghun Kim, Kai Pan, E. James Whitehead Jr.
ICSE
2003
IEEE-ACM
16 years 5 months ago
Pattern Oriented Software Development: Moving Seamlessly from Requirements to Architecture
Requirements Engineering (RE) deals with the early phases of software engineering namely requirement elicitation, modeling, specification and validation. Architecture of a softwar...
M. S. Rajasree, P. Jithendra Kumar Reddy, D. Janak...
HAPTICS
2009
IEEE
16 years 6 days ago
Graphical authoring tools for vibrotactile patterns
This paper presents two graphical authoring tools, posVibEditor and VibScoreEditor, developed for the intuitive and convenient design of vibrotactile patterns. The posVibEditor is...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
AGENTS
1999
Springer
15 years 9 months ago
A Catalog of Agent Coordination Patterns
This paper surveys the current state of the art in agentoriented software engineering, focusing on the area of coordinated multi-agent systems. In multi-agent systems, the interac...
Sandra C. Hayden, Christina Carrick, Qiang Yang