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» Design requirements for technologies that encourage physical...
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CHI
2009
ACM
16 years 2 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
114
Voted
MHCI
2005
Springer
15 years 7 months ago
Field-based mLearning: who wants what?
The real needs of end users of software technology are often neglected until it is too late. An approach is outlined that puts people before technology, and investigates the real ...
Paul Ryan, Enda Finn
DEXAW
2004
IEEE
95views Database» more  DEXAW 2004»
15 years 5 months ago
Simulation Model for Self-Adaptive Applications in Pervasive Computing
In Autonomic Computing, an application needs to be aware of its environment. While the term "environment" is not normally understood as being a physical environment, in ...
Markus C. Huebscher, Julie A. McCann
ICCD
2004
IEEE
135views Hardware» more  ICCD 2004»
15 years 10 months ago
Design Methodologies and Architecture Solutions for High-Performance Interconnects
In Deep Sub-Micron (DSM) technologies, interconnects play a crucial role in the correct functionality and largely impact the performance of complex System-on-Chip (SoC) designs. F...
Davide Pandini, Cristiano Forzan, Livio Baldi
HT
2005
ACM
15 years 7 months ago
Activity links: supporting communication and reflection about action
Tasks that take place over a long period of time or collaborative tasks where participants are required to develop an understanding of each other’s effort benefit from better co...
Hao-wei Hsieh, Frank M. Shipman III