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ENTCS
2008
96views more  ENTCS 2008»
15 years 5 months ago
Maude as a Platform for Designing and Implementing Deep Inference Systems
Deep inference is a proof theoretical methodology that generalizes the traditional notion of inference in the sequent calculus: in contrast to the sequent calculus, the deductive ...
Ozan Kahramanogullari
AI
2009
Springer
15 years 11 months ago
Grid-Enabled Adaptive Metamodeling and Active Learning for Computer Based Design
Many complex, real world phenomena are difficult to study directly using controlled experiments. Instead, the use of computer simulations has become commonplace as a feasible alte...
Dirk Gorissen
CW
2003
IEEE
15 years 10 months ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin
164
Voted
TEDU
2008
126views Education» more  TEDU 2008»
15 years 5 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
HAPTICS
2006
IEEE
15 years 11 months ago
Design and Development of a General Purpose 7 DOF Haptic Device
A seven degree-of-freedom (DOF) haptic device has been developed with applications towards robot-assisted minimally invasive surgery. The device consists of four degrees of force ...
Gregory Tholey, Jaydev P. Desai