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IPPS
2010
IEEE
14 years 9 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
HCW
1998
IEEE
15 years 4 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
IPPS
2008
IEEE
15 years 6 months ago
Towards feasibility and scalability of text search in peer-to-peer systems
— In this paper, we introduce a search engine, Dgoogle, designed for large scale P2P systems. Dgoogle is purely text-based, does not organize documents based on pre-defined keyw...
A. Lal, V. Gupta, Khaled Harfoush, Injong Rhee
IPPS
2006
IEEE
15 years 5 months ago
A distributed paging RAM grid system for wide-area memory sharing
Memory-intensive applications often suffer from the poor performance of disk swapping when memory is inadequate. Remote memory sharing schemes, which provide a remote memory that ...
Rui Chu, Nong Xiao, Yongzhen Zhuang, Yunhao Liu, X...
DSRT
2005
IEEE
15 years 5 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen