Traditional digital circuit synthesis flows start from an HDL behavioral definition and assume that circuit functions are almost completely defined, making don't-care conditio...
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Metric distances and the more general concept of dissimilarities are widely used tools in instance-based learning methods and very especially in the nearestneighbor classification...
Under-contribution is a problem for many online communities. Social psychology theories of social loafing and goal-setting can provide mid-level design principles to address this ...
Gerard Beenen, Kimberly S. Ling, Xiaoqing Wang, Kl...
This paper aims to provide an experimental vision of the process of course creation using learning objects obtained in the <e-aula> project, a pilot e-learning system concei...