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ACMACE
2009
ACM
13 years 11 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
MHCI
2009
Springer
13 years 10 months ago
Glancephone: an exploration of human expression
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
Richard H. R. Harper, Stuart Taylor
ECCV
2010
Springer
13 years 8 months ago
Emotion Recognition from Arbitrary View Facial Images
Abstract. Emotion recognition from facial images is a very active research topic in human computer interaction (HCI). However, most of the previous approaches only focus on the fro...
ATAL
2008
Springer
13 years 8 months ago
A 'companion' ECA with planning and activity modelling
In this paper, we describe the development of an Embodied Conversational Agent (ECA) implementing the concept of a companion, i.e. an agent supporting the persistent representatio...
Marc Cavazza, Cameron Smith, Daniel Charlton, Li Z...
IUSED
2008
13 years 7 months ago
Preparing Usability Supporting Architectural Patterns for Industrial Use
Usability supporting architectural patterns (USAPs) have been shown to provide developers with useful guidance for producing a software architecture design that supports usability...
Pia Stoll, Bonnie E. John, Len Bass, Elspeth Golde...
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