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HCI
2009
14 years 11 months ago
Driver Measurement: Methods and Applications
This paper presents an overview of methods used when measuring driver behavior and performance. Simulators, test-track, on-road, field-operational-trials, and naturalisitic methods...
Shane McLaughlin, Jonathan M. Hankey, Thomas A. Di...
ACMACE
2010
ACM
14 years 8 months ago
The "Alberto's Gravimente Toys": children's fiction on technological design
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
Marta Ferraz, Teresa Romão, António ...
CHI
2011
ACM
14 years 5 months ago
From garments to gardens: negotiating material relationships online and 'by hand'
From home improvement to scrapbooking, leisure activities performed “by hand” increasingly involve digital tools. In turn, software and devices to support handwork are prolife...
Elizabeth Goodman, Daniela Rosner
CHI
2011
ACM
14 years 5 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
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HCI
2011
14 years 5 months ago
How Children Can Design the Future
Over the past 15 years, children have become more integrally involved in the design of their technology. In this paper, we present the idea that design partnering methods, specific...
Mona Leigh Guha, Allison Druin, Jerry Alan Fails