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HCI
2009
14 years 11 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
HCI
2009
14 years 11 months ago
Methods for Quantifying Emotion-Related Gait Kinematics
Quantitative models of whole body expressive movement can be developed by combining methods form biomechanics, psychology, and statistics. The purpose of this paper was to use moti...
Elizabeth A. Crane, Melissa Gross, Ed Rothman
HCI
2009
14 years 11 months ago
Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images
In this study, super high-definition immersive visual data mining environment using 4K stereo projector was developed. In this system, data can be represented with high accuracy in...
Tetsuro Ogi, Yoshisuke Tateyama, So Sato
HCI
2009
14 years 11 months ago
Management of Work Site Health-Promotion Programs: A Review
The review starts with the assessment of needs for health promotion, particularly drawing upon the aging of the workforce in Europe and U.S. Basic intervention models for work site...
Bernhard Zimolong, Gabriele Elke
HCI
2009
14 years 11 months ago
Activity Awareness and Social Sensemaking 2.0: Design of a Task Force Workspace
Task forces of expert knowledge workers would benefit from more advanced web tools supporting activity awareness and social sensemaking. This paper proposes the design of a task fo...
Gregorio Convertino, Lichan Hong, Les Nelson, Pete...