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FDG
2009
ACM
15 years 10 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
TVCG
2010
165views more  TVCG 2010»
15 years 2 months ago
A Visual Backchannel for Large-Scale Events
—We introduce the concept of a Visual Backchannel as a novel way of following and exploring online conversations about large-scale events. Microblogging communities, such as Twit...
Marian Dörk, Daniel M. Gruen, Carey Williamso...
CVPR
2010
IEEE
15 years 8 months ago
The Automatic Design of Feature Spaces for Local Image Descriptors using an Ensemble of Non-linear Feature Extractors
The design of feature spaces for local image descriptors is an important research subject in computer vision due to its applicability in several problems, such as visual classifi...
Gustavo Carneiro
CHI
1998
ACM
15 years 8 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
CHI
2009
ACM
16 years 4 months ago
Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a ...
Harald Reiterer, Roman Rädle, Werner A. K&oum...